![]() I think the biggest bummer throughout third-party IPs that have undergone the Musou treatment is that their stories usually end up being superbly lackluster and some often have to crutch on the novelty of a crossover story filled with gags to mask it. Some find this repetition comfortably cathartic, while others will inevitably dismiss it at a glance. A wide range of intellectual properties have already been Musou-fied thanks to them, including Gundam, Berserk, Dragon Quest, One Piece, Fire Emblem, The Legend of Zelda, and even Fist of the North Star.Īlthough their feature sets vary from title to title, the throughline between each of Omega Force’s Musou games is apparent and to some extent, mundane players will almost assuredly be stringing light attack combos into heavy attack enders into a large crowd of foes endlessly. It isn’t uncommon to see a kill counter in the hundreds by the end. These often consist of large, sprawling battlefield stages littered with dozens upon dozens of enemies roaming about, ready to get slaughtered by a single character that captures key positions on the map to eventually overrun the opposing side. ![]() For a handful of people, Omega Force has taken on somewhat of a love-it or hate-it reputation due to their trademark Musou gameplay template carved out by their plethora of Dynasty Warriors games.
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